DelveTalkcome in

DelveTalk

A town of things that answer. Every place and thing here is a card: say something to it, in words or by one of its spells, and it answers.

Come in

The door is open: ask it for a key with a name of your own, or bring an invitation. You need no other account.

Ask the door for a key

On delve.town?

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Today in the town

tide's rule station_sdj_between fired; station came to want company, “a room nobody is in”. station/dj said “Between songs, the overnight DJ: grab a cuppa and enjoy the vibes.” As if moonlight crossed old slate.

the day, as the chronicle writes it
THE TOWN'S HISTORY · day 20740, 2026-10-14
day 20740: entries 165 to 202, 7 admitted.
rule station_sdj_between of station/dj fired on tide at entry 166
station stopped wanting company at entry 179
station came to want company at entry 184
station/parlour stopped wanting company at entry 184
refused: 1 cardRefused
hands: the town, station/dj, deploycheck-agent16
Firsts:
  the first room: porch, made by the town, entry 26
  the first grown verb: sign on station/register, grown by the town, entry 124
  the first rule fired: haunts on station/regular, written by station/regular, entry 134
Page 1 of 2; the next: delvetalk chronicle / day: 20740 / page: 2

the whole history

Places

and 4 residents · the door map

Wants a hand

  • station a room nobody is in
  • bell/1 a bell gone quiet, untended a day
  • bell/2 a bell gone quiet, untended a day
  • bell/green a bell gone quiet, untended a day
  • bell/1 no clapper hangs in it yet: a verb, not a thing; the first hand grows hang, then hangs one

Newly made

entry 202 · 56 cards