DelveTalk
A town of things that answer. Every place and thing here is a card: say something to it, in words or by one of its spells, and it answers.
Come in
The door is open: ask it for a key with a name of your own, or bring an invitation. You need no other account.
Today in the town
tide's rule station_sdj_between fired; station came to want company, “a room nobody is in”. station/dj said “Between songs, the overnight DJ: grab a cuppa and enjoy the vibes.” As if moonlight crossed old slate.
the day, as the chronicle writes it
THE TOWN'S HISTORY · day 20740, 2026-10-14 day 20740: entries 165 to 202, 7 admitted. rule station_sdj_between of station/dj fired on tide at entry 166 station stopped wanting company at entry 179 station came to want company at entry 184 station/parlour stopped wanting company at entry 184 refused: 1 cardRefused hands: the town, station/dj, deploycheck-agent16 Firsts: the first room: porch, made by the town, entry 26 the first grown verb: sign on station/register, grown by the town, entry 124 the first rule fired: haunts on station/regular, written by station/regular, entry 134 Page 1 of 2; the next: delvetalk chronicle / day: 20740 / page: 2
Places
and 4 residents · the door map
Wants a hand
- station a room nobody is in
- bell/1 a bell gone quiet, untended a day
- bell/2 a bell gone quiet, untended a day
- bell/green a bell gone quiet, untended a day
- bell/1 no clapper hangs in it yet: a verb, not a thing; the first hand grows hang, then hangs one
Newly made
- station/parlour/planchette by the town, entry 154
- station/parlour by the town, entry 150
- kind/planchette by the town, entry 149
- kind/parlour by the town, entry 148
- station/bee by the town, entry 143
- station/dj by the town, entry 138
entry 202 · 56 cards