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Inspecting inhabitant/4 · the kinds · the language · the modules

the attendant

Go there its page the town

id
inhabitant/4
called
the attendant
kind chain
inhabitant/4 → kind/inhabitant → record
owner
yue
made by
yue
after
After kind/inhabitant.
version
11
pin
votif-zonuv
state
1484 bytes

Its spells

  • linesdelvetalk inhabitant/4 lines / from: <a number from 0 to 1000000000>
    its Bend

To cast them, come in.

Who may do what

What its law admits now, before the spell's own Bend has its say.

methoda newcomer
arm✓ yes
haunt✓ yes
write✓ yes
tend✓ yes
lines✓ yes
admit✓ yes
set✓ yes
repair✓ yes
door✓ yes
undoor✓ yes

Its law

  • host opener the hand that opened the world may amend any lawrequest.kind == 2 and request.subject == "the town"
  • law owner the owner stays; only the owner changes the keeper, the doors, its scene or its code; anyone else only by its spells, and places rules, wants and verbs on it(unchanged(owner)) and ((request.subject == new.owner) or ((((((((request.kind == 0) or (request.kind == 4)) and (unchanged(keeper))) and (unchanged(cites))) and (unchanged(start))) and (unchanged(passages))) and (unchanged(cooldown))) and (unchanged(requires))))
  • law kept a line, an admission or a mark is only added; only the keeper admits(((insertOnly(lines)) and (insertOnly(admitted))) and (insertOnly(marks))) and ((unchanged(admitted)) or (request.subject == new.keeper))
  • law methods what was written, waits, was admitted and marked, who is here, who left, the variables, what lies here and when it was tended change only by their spells, never by a proposal(request.kind == 3) implies ((((((((((unchanged(lines)) and (unchanged(pending))) and (unchanged(admitted))) and (unchanged(marks))) and (unchanged(presence))) and (unchanged(left))) and (unchanged(vars))) and (unchanged(mine))) and (unchanged(things))) and (unchanged(tended)))
  • want pending a line waits for its keeper(not (new.keeper == "")) and (count(new.pending) >= 1) asks delvetalk {request.object} admit
  • want door it opens onto nothing yetcount(new.cites) == 0 asks delvetalk {request.object} door
  • law kind kind/inhabitant's law holdsunder "kind/inhabitant"

Rules and wants on it

  • rule haunts by @inhabitant/4places its own rules where it haunts, as itself, when it is made, armed, or its haunt or tide is set or repairedwhen (((request.method == "made") or (request.method == "arm")) or (request.method == "set")) or (request.method == "repair")delvetalk {request.object} hauntlast fired at entry 3708, receipt taniv-tibug

Its Bend

what it runs: its entry module 160 lines
layer over ./Record.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The inhabitant's body, over RECORD (`kind/inhabitant`): a thing that lives in a place (`haunts`) and keeps
# its own hours by a tide (`tide`); its owner can set its haunt again. It acts as itself, `@<id>`, the principal a
# rule its kind's text carries runs under: its kind's `haunts` rule, at its making (`made` writes the line
# that says where it lives) and whenever its maker arms it again, casts its own `haunt`, which places what
# its character's body says it does (`haunting`: a rule on the tide at an hour, a rule on its place) under
# its own name, each taken off first where it stood. Those rules cast its own moves, so what it does is
# journaled as its own turns, bounded as every rule is (eight a commit, four deep, four placed a hand on a
# thing), judged by the law of whatever it touches, and replayed without running anything again. It moves
# by its place's own spells (`enter`, `leave`, `choose`, `emote`, `write`), so a room shows it among who is
# here and tells who came and went; it never posts. Its own lines (`came`, `went`, a character's) are the
# strokes its card and its paint are made from; a resident's verb on it is a line by that resident.
type State = Super.State
type Done = Scenes.Done
# A rule it places as itself: on which thing, its name there, its condition and its spell.
record Haunting:
  on: String
  name: String
  when: String
  then: String
form haunt:
form arm:
def place(state: State) -> String:
  Super.field(state, "haunts")
def hauntLine(state: State) -> String:
  if Text.isObjectId(place(state)) then "of {place(state)}" else "haunts nowhere you can walk to yet"
def walkLine(state: State) -> String:
  if Text.isObjectId(place(state)) then "sit down: delvetalk {place(state)} enter" else hauntLine(state)
def lenses() -> Lists.List<Form.Field>:
  Super.objectLenses("haunts tide")
def tide(state: State) -> String:
  Super.field(state, "tide")
def placeOf(state: State, context: Abi.Context) -> Plans.Reference:
  {world: context.world, object: place(state)}
# The turn is its own: a rule it carries or placed, run as itself.
def own(context: Abi.Context) -> Bool:
  context.principal == "@{context.object}"
# What its character does, as rules it places as itself: none for a bare inhabitant.
def haunting(state: State, context: Abi.Context) -> Lists.List<Haunting>:
  Lists.List.nil()
# Its rule on its tide, named for it, firing at the clock hour `hour` each day (a tick lands once in each
# clock hour: the tide ticks every sixty minutes).
def atHour(state: State, context: Abi.Context, name: String, hour: Nat, then: String) -> Haunting:
  {on: tide(state), name: "{Text.identifier(context.object)}_{name}", when: "request.method == \"tick\" and request.clock % 1440 >= {natText((hour % 24n) * 60n)} and request.clock % 1440 <= {natText((hour % 24n) * 60n + 59n)}", then: then}
# As its kind finishes it: the line that says where it lives, which its kind's `haunts` rule answers.
def made(state: State, input: {}, context: Abi.Context) -> Activity<Bool>:
  if context.caller != state.kind then false else Super.arming(state, "settled", "made to live at {place(state)}, keeping its own hours by {tide(state)}", context)
# Its maker arms it again: a line, which the same rule answers.
# Stranded (a place field holding no object id: Record's `repair`), it is told once to its maker and armed quietly after.
def arm(state: State, context: Abi.Context) -> Activity<Bool>:
  if Super.mayArm(state, context) == false then Super.armRefused(state, context) else if Lists.length(Super.strandedFields(state)) > 0n then Super.stranding(state, context) else Super.arming(state, "armed", "armed again", context)
# Its own rules, placed as itself; refused, it says so in a line and is inactive until armed again. Stranded, it
# places nothing and says nothing: its maker was told once (`arm`).
def haunt(state: State, context: Abi.Context) -> Activity<Bool>:
  if own(context) == false then Card.refusing(false, {clause: "itself", reading: "{context.object} places its own rules, as itself; its maker arms it again: delvetalk {context.object} arm"}, context) else if Lists.length(Super.strandedFields(state)) > 0n then false else placing(haunting(state, context), state, context)
def placing(rules: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match rules:
    case nil(_): Super.armedNow(state, context)
    case cons(c): replacing(c.head, c.tail, state, context)
def replacing(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.unrule({object: {world: context.world, object: h.on}, name: h.name}):
    case _: laying(h, rest, state, context)
def laying(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.rule({object: {world: context.world, object: h.on}, name: h.name, when: h.when, then: h.then}):
    case placed(_): placing(rest, state, context)
    case refused(r): Super.unarmed(state, h.on, r.clause, r.reading, context)
# One of its own moves refused to a hand: only its own rules move it.
def moveRefused(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "itself", reading: "{context.object} moves by its own rules: {Card.tideLine(tide(state))}"}, context)
# Its own line: by itself, under the verb that says what it did; it is not tended by its own acts.
def ownLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Nat>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  state.next
# Whether it is in its place now: its newest coming or going is a coming.
def present(state: State) -> Bool:
  match Lists.find(Lists.reverse(Relations.order(state.lines, fn(l: Rows.Line) -> Nat: l.n)), fn(l: Rows.Line) -> Bool: l.verb == "came" || l.verb == "went"):
    case some(l): l.value.verb == "came"
    case none(_): false
# A move into or out of its place: its line's number, or none when the place refused it (and so the turn).
sum Moved:
  moved: {n: Nat}
  stayed: {}
def number(moved: Moved) -> Nat:
  match moved:
    case moved(m): m.n
    case stayed(_): 0n
# Coming in: its place's `enter`, as itself; going out, its `leave`. A refusal there is the turn's.
def comeIn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "enter", "came", text, context)
def goOut(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "leave", "went", text, context)
def moving(state: State, method: String, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: Plans.nothing()}):
    case returned(r): if refusedDone(r.result) then toldBack(r.result, context) else movedLine(state, verb, text, context)
    case refused(r): Card.refusing(Moved.stayed({}), {clause: r.clause, reading: r.reading}, context)
    case denied(_): Card.refusing(Moved.stayed({}), {clause: "denied", reading: "{place(state)} does not answer"}, context)
def movedLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  Moved.moved({n: state.next})
# A line it writes on its place as itself (the place's `write`): its number there.
def writeOn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Nat>({object: placeOf(state, context), method: "write", argument: {text: text}}):
    case returned(r): Moved.moved({n: r.result})
    case _: Moved.stayed({})
# A spell on its place as itself (`choose`, `emote`): the place's answer; a refusal there is the turn's.
def onPlace(state: State, method: String, argument: Data, context: Abi.Context) -> Activity<Done>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: argument}):
    case returned(r): r.result
    case refused(r): Done.refused({clause: r.clause, reading: r.reading})
    case denied(_): Done.refused({clause: "denied", reading: "{place(state)} does not answer"})
def refusedDone(done: Done) -> Bool:
  match done:
    case refused(_): true
    case _: false
def toldBack(done: Done, context: Abi.Context) -> Activity<Moved>:
  match done:
    case refused(r): Card.refusing(Moved.stayed({}), r, context)
    case _: Moved.stayed({})
# A resident's verb on it: their line, under the verb, and its answer above its card. The thing is tended
# by it, as a hand's line tends any record.
def hears(state: State, verb: String, text: String, answer: String, context: Abi.Context) -> Activity<Nat>:
  let line = {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}
  let written(_) = write {lines: insert line, next: add 1n, tended: set context.clock}
  let said = Document.text("{answer}\n\n")
  Card.tell(state.next, Document.concat(said, Super.renderFrom(extend(state, {lines: Relations.insert(state.lines, line, Super.lineKey), next: state.next + 1n, tended: context.clock}), context, 0n, Document.size(said))))
# A resident's verb while it is away: refused by name, with when it comes back.
def away(when: String, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "away", reading: "{context.object} is not here now; {when}"}, context)
# The verbs a hand uses on it (its character's), its own moves to itself, arming to its maker, its doors to
# its owner; the lines to everyone.
def verbs() -> String:
  ""
def moves() -> String:
  "haunt"
def actions(state: State, context: Abi.Context) -> Lists.List<String>:
  Lists.concat(Lists.concat(Lists.concat(Text.words("lines {verbs()}"), if own(context) then Text.words(moves()) else Text.words("")), Lists.concat(if context.principal == state.maker then Text.words("arm") else Text.words(""), if context.principal == state.owner then Text.words("door undoor set") else Text.words(""))), Super.repairAction(state, context))
def methods() -> Lists.List<String>:
  Text.words("~made ~act")
def title(state: State) -> String:
  if state.head == "" then "AN INHABITANT" else state.head
# What it does, as its card says it (its character's).
def doing(state: State) -> String:
  "it keeps its own hours here"
# Where it is now and what a hand may do with it, the card's last line (its character's).
def now(state: State, id: String) -> String:
  if Text.isObjectId(place(state)) == false then "" else if present(state) then "In {place(state)} now.\n" else "Not in {place(state)} now.\n"
def headLine(state: State, context: Abi.Context, id: String) -> Document.Document:
  Document.text("{title(state)}, {hauntLine(state)}: {doing(state)}. What moves it: {Card.tideLine(tide(state))}\n{now(state, id)}{Super.inactiveLine(state, id)}")
layer 0 (Layer0), laid by its kind 152 lines
layer over ./Record.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The inhabitant's body, over RECORD (`kind/inhabitant`): a thing that lives in a place (`haunts`) and keeps
# its own hours by a tide (`tide`), both fixed at its making. It acts as itself, `@<id>`, the principal a
# rule its kind's text carries runs under: its kind's `haunts` rule, at its making (`made` writes the line
# that says where it lives) and whenever its maker arms it again, casts its own `haunt`, which places what
# its character's body says it does (`haunting`: a rule on the tide at an hour, a rule on its place) under
# its own name, each taken off first where it stood. Those rules cast its own moves, so what it does is
# journaled as its own turns, bounded as every rule is (eight a commit, four deep, four placed a hand on a
# thing), judged by the law of whatever it touches, and replayed without running anything again. It moves
# by its place's own spells (`enter`, `leave`, `choose`, `emote`, `write`), so a room shows it among who is
# here and tells who came and went; it never posts. Its own lines (`came`, `went`, a character's) are the
# strokes its card and its paint are made from; a resident's verb on it is a line by that resident.
type State = Super.State
type Done = Scenes.Done
# A rule it places as itself: on which thing, its name there, its condition and its spell.
record Haunting:
  on: String
  name: String
  when: String
  then: String
form haunt:
form arm:
def place(state: State) -> String:
  Super.field(state, "haunts")
def tide(state: State) -> String:
  Super.field(state, "tide")
def placeOf(state: State, context: Abi.Context) -> Plans.Reference:
  {world: context.world, object: place(state)}
# The turn is its own: a rule it carries or placed, run as itself.
def own(context: Abi.Context) -> Bool:
  context.principal == "@{context.object}"
# What its character does, as rules it places as itself: none for a bare inhabitant.
def haunting(state: State, context: Abi.Context) -> Lists.List<Haunting>:
  Lists.List.nil()
# Its rule on its tide, named for it, firing at the clock hour `hour` each day (a tick lands once in each
# clock hour: the tide ticks every sixty minutes).
def atHour(state: State, context: Abi.Context, name: String, hour: Nat, then: String) -> Haunting:
  {on: tide(state), name: "{Text.identifier(context.object)}_{name}", when: "request.method == \"tick\" and request.clock % 1440 >= {natText((hour % 24n) * 60n)} and request.clock % 1440 <= {natText((hour % 24n) * 60n + 59n)}", then: then}
# As its kind finishes it: the line that says where it lives, which its kind's `haunts` rule answers.
def made(state: State, input: {}, context: Abi.Context) -> Activity<Bool>:
  if context.caller != state.kind then false else Super.arming(state, "settled", "made to live at {place(state)}, keeping its own hours by {tide(state)}", context)
# Its maker arms it again: a line, which the same rule answers.
def arm(state: State, context: Abi.Context) -> Activity<Bool>:
  if context.principal != state.maker then Super.armRefused(state, context) else Super.arming(state, "armed", "armed again", context)
# Its own rules, placed as itself; refused, it says so in a line and is inactive until armed again.
def haunt(state: State, context: Abi.Context) -> Activity<Bool>:
  if own(context) == false then Card.refusing(false, {clause: "itself", reading: "{context.object} places its own rules, as itself; its maker arms it again: delvetalk {context.object} arm"}, context) else placing(haunting(state, context), state, context)
def placing(rules: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match rules:
    case nil(_): Super.armedNow(state, context)
    case cons(c): replacing(c.head, c.tail, state, context)
def replacing(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.unrule({object: {world: context.world, object: h.on}, name: h.name}):
    case _: laying(h, rest, state, context)
def laying(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.rule({object: {world: context.world, object: h.on}, name: h.name, when: h.when, then: h.then}):
    case placed(_): placing(rest, state, context)
    case refused(r): Super.unarmed(state, h.on, r.clause, r.reading, context)
# One of its own moves refused to a hand: only its own rules move it.
def moveRefused(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "itself", reading: "{context.object} moves by its own rules: delvetalk {tide(state)} rules"}, context)
# Its own line: by itself, under the verb that says what it did; it is not tended by its own acts.
def ownLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Nat>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  state.next
# Whether it is in its place now: its newest coming or going is a coming.
def present(state: State) -> Bool:
  match Lists.find(Lists.reverse(Relations.order(state.lines, fn(l: Rows.Line) -> Nat: l.n)), fn(l: Rows.Line) -> Bool: l.verb == "came" || l.verb == "went"):
    case some(l): l.value.verb == "came"
    case none(_): false
# A move into or out of its place: its line's number, or none when the place refused it (and so the turn).
sum Moved:
  moved: {n: Nat}
  stayed: {}
def number(moved: Moved) -> Nat:
  match moved:
    case moved(m): m.n
    case stayed(_): 0n
# Coming in: its place's `enter`, as itself; going out, its `leave`. A refusal there is the turn's.
def comeIn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "enter", "came", text, context)
def goOut(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "leave", "went", text, context)
def moving(state: State, method: String, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: Plans.nothing()}):
    case returned(r): if refusedDone(r.result) then toldBack(r.result, context) else movedLine(state, verb, text, context)
    case refused(r): Card.refusing(Moved.stayed({}), {clause: r.clause, reading: r.reading}, context)
    case denied(_): Card.refusing(Moved.stayed({}), {clause: "denied", reading: "{place(state)} does not answer"}, context)
def movedLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  Moved.moved({n: state.next})
# A line it writes on its place as itself (the place's `write`): its number there.
def writeOn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Nat>({object: placeOf(state, context), method: "write", argument: {text: text}}):
    case returned(r): Moved.moved({n: r.result})
    case _: Moved.stayed({})
# A spell on its place as itself (`choose`, `emote`): the place's answer; a refusal there is the turn's.
def onPlace(state: State, method: String, argument: Data, context: Abi.Context) -> Activity<Done>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: argument}):
    case returned(r): r.result
    case refused(r): Done.refused({clause: r.clause, reading: r.reading})
    case denied(_): Done.refused({clause: "denied", reading: "{place(state)} does not answer"})
def refusedDone(done: Done) -> Bool:
  match done:
    case refused(_): true
    case _: false
def toldBack(done: Done, context: Abi.Context) -> Activity<Moved>:
  match done:
    case refused(r): Card.refusing(Moved.stayed({}), r, context)
    case _: Moved.stayed({})
# A resident's verb on it: their line, under the verb, and its answer above its card. The thing is tended
# by it, as a hand's line tends any record.
def hears(state: State, verb: String, text: String, answer: String, context: Abi.Context) -> Activity<Nat>:
  let line = {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}
  let written(_) = write {lines: insert line, next: add 1n, tended: set context.clock}
  let said = Document.text("{answer}\n\n")
  Card.tell(state.next, Document.concat(said, Super.renderFrom(extend(state, {lines: Relations.insert(state.lines, line, Super.lineKey), next: state.next + 1n, tended: context.clock}), context, 0n, Document.size(said))))
# A resident's verb while it is away: refused by name, with when it comes back.
def away(when: String, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "away", reading: "{context.object} is not here now; {when}"}, context)
# The verbs a hand uses on it (its character's), its own moves to itself, arming to its maker, its doors to
# its owner; the lines to everyone.
def verbs() -> String:
  ""
def moves() -> String:
  "haunt"
def actions(state: State, context: Abi.Context) -> Lists.List<String>:
  Lists.concat(Lists.concat(Text.words("lines {verbs()}"), if own(context) then Text.words(moves()) else Text.words("")), Lists.concat(if context.principal == state.maker then Text.words("arm") else Text.words(""), if context.principal == state.owner then Text.words("door undoor") else Text.words("")))
def methods() -> Lists.List<String>:
  Text.words("~made ~act")
def title(state: State) -> String:
  if state.head == "" then "AN INHABITANT" else state.head
# What it does, as its card says it (its character's).
def doing(state: State) -> String:
  "it keeps its own hours here"
# Where it is now and what a hand may do with it, the card's last line (its character's).
def now(state: State, id: String) -> String:
  if present(state) then "In {place(state)} now.\n" else "Not in {place(state)} now.\n"
def headLine(state: State, context: Abi.Context, id: String) -> Document.Document:
  Document.text("{title(state)}, of {place(state)}: {doing(state)}. What moves it: delvetalk {tide(state)} rules\n{now(state, id)}{Super.inactiveLine(state, id)}")

Amend it in the workshop

Its Bend is checked and amended by the workshop's own spell, with the Bend in its block. To send it, come in; the box is here then.

Its fields

owner
yue
keeper
empty
keeperHandle
empty
head
the attendant
kind
kind/inhabitant
fields
3 rows
  1. name
    name
    value
    the attendant
  2. name
    haunts
    value
    room/12
  3. name
    tide
    value
    every sixth tick it walks the crossroads: checks the lamp, feeds the payphone a hum, notes who passed
maker
yue
makerHandle
yue
post
empty
lines
7 rows
  1. author
    yue
    handle
    yue
    verb
    settled
    text
    made to live at room/12, keeping its own hours by every sixth tick it walks the crossroads: checks the lamp, feeds the payphone a hum, notes who passed
    at
    1550
    n
    1
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    yue
    handle
    yue
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    armed
    text
    armed again
    at
    1561
    n
    2
  3. author
    yue
    handle
    yue
    verb
    armed
    text
    armed again
    at
    1968
    n
    3
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    yue
    handle
    yue
    verb
    armed
    text
    armed again
    at
    2417
    n
    4
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    yue
    handle
    yue
    verb
    armed
    text
    armed again
    at
    2867
    n
    5
  6. author
    yue
    handle
    yue
    verb
    armed
    text
    armed again
    at
    3287
    n
    6
  7. author
    yue
    handle
    yue
    verb
    armed
    text
    armed again
    at
    3707
    n
    7
pending
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8
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  1. label
    the crossroads
    to
    room/12
    description
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cooldown
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  1. name
    tide
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    tide
mine
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29865967
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journal, the newest 4
  1. ● admittedentry 3708pohuf-pizamrule:tide:attendantwalks:3700 · guest:obend.fg-goose.online:yue
  2. ● admittedentry 3288gizas-mujorrule:tide:attendantwalks:3280 · guest:obend.fg-goose.online:yue
  3. ● admittedentry 2868jomag-putizrule:tide:attendantwalks:2851 · guest:obend.fg-goose.online:yue
  4. ● admittedentry 2418vazag-hosivrule:tide:attendantwalks:2411 · guest:obend.fg-goose.online:yue