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Inspecting station/parlour/planchette · the kinds · the language · the modules

the planchette

Go there its page the town

id
station/parlour/planchette
called
the planchette
kind chain
station/parlour/planchette → kind/planchette → kind/inhabitant → record
owner
the town
made by
the town
after
After kind/planchette.
version
42
pin
vuhog-fuhij
state
3837 bytes

Its spells

  • nudgedelvetalk station/parlour/planchette nudge / toward: <text, 1 to 12 characters>
    its Bend
  • liftdelvetalk station/parlour/planchette lift
    its Bend
  • linesdelvetalk station/parlour/planchette lines / from: <a number from 0 to 1000000000>
    its Bend

To cast them, come in.

Who may do what

What its law admits now, before the spell's own Bend has its say.

methoda newcomer
nudge✓ yes
lift✓ yes
move✓ yes
drift✓ yes
arm✓ yes
haunt✓ yes
write✓ yes
tend✓ yes
lines✓ yes
admit✓ yes
set✓ yes
repair✓ yes
door✓ yes
undoor✓ yes

Its law

  • host opener the hand that opened the world may amend any lawrequest.kind == 2 and request.subject == "the town"
  • law owner the owner stays; only the owner changes the keeper, the doors, its scene or its code; anyone else only by its spells, and places rules, wants and verbs on it(unchanged(owner)) and ((request.subject == new.owner) or ((((((((request.kind == 0) or (request.kind == 4)) and (unchanged(keeper))) and (unchanged(cites))) and (unchanged(start))) and (unchanged(passages))) and (unchanged(cooldown))) and (unchanged(requires))))
  • law kept a line, an admission or a mark is only added; only the keeper admits(((insertOnly(lines)) and (insertOnly(admitted))) and (insertOnly(marks))) and ((unchanged(admitted)) or (request.subject == new.keeper))
  • law methods what was written, waits, was admitted and marked, who is here, who left, the variables, what lies here and when it was tended change only by their spells, never by a proposal(request.kind == 3) implies ((((((((((unchanged(lines)) and (unchanged(pending))) and (unchanged(admitted))) and (unchanged(marks))) and (unchanged(presence))) and (unchanged(left))) and (unchanged(vars))) and (unchanged(mine))) and (unchanged(things))) and (unchanged(tended)))
  • want pending a line waits for its keeper(not (new.keeper == "")) and (count(new.pending) >= 1) asks delvetalk {request.object} admit
  • want door it opens onto nothing yetcount(new.cites) == 0 asks delvetalk {request.object} door
  • law kind kind/planchette's law holdsunder "kind/planchette"

Rules and wants on it

  • rule agreed by @station/parlour/planchettemoves when two hands agree on a letterwhen ("agreed" in new.vars.name) and (not ("agreed" in old.vars.name))delvetalk {request.object} move
  • rule haunts by @station/parlour/planchetteplaces its own rules where it haunts, as itself, when it is made, armed, or its haunt or tide is set or repairedwhen (((request.method == "made") or (request.method == "arm")) or (request.method == "set")) or (request.method == "repair")delvetalk {request.object} haunt

Its Bend

what it runs: its entry module 169 lines
layer over ./Layer1.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The planchette's body, over the inhabitant's (`kind/planchette`; yla.delve.town's séance of 2026-10-13): a shared,
# slow spelling. A hand at the table (one in its place, the parlour) nudges it toward one letter, a number, YES, NO or
# GOOD BYE: a line of theirs, `nudge`. A hand's leaning is its newest nudge since the planchette last moved. When two
# hands lean toward the same letter it raises `agreed`, and its kind's rule `agreed` casts its own `move`, which moves
# it there: its own line. The same hand twice running is refused NOT YOUR TURN. At the tide's turn (every sixth tick),
# by its own rule on the tide, while any hand leans it draws one leaning from the turn's own entry (Scenes.turnDraw,
# which replay reproduces) and moves there: it moves on its own clock. GOOD BYE is a place it moves away from: agreed
# or drawn, its line is THEY ALL SAY THAT. A hand lifts (`lift`); after the last hand lifts, at the tide's next tick by
# its second rule, it moves one letter more by itself, W. Its own lines are what it has spelled.
type State = Super.State
form nudge:
  toward: text 1..12
form lift:
form move:
form drift:
# Its rules on the tide, as itself: the tide's turn while a hand leans, and the tick after the last hand lifts.
def haunting(state: State, context: Abi.Context) -> Lists.List<Super.Haunting>:
  Lists.append(Lists.append(Lists.List.nil(), {on: Super.tide(state), name: "{Text.identifier(context.object)}_turns", when: "request.method == \"tick\" and new.ticks % {natText(turnTicks())} == 0 and \"astir\" in \"{context.object}\".vars.name", then: "delvetalk {context.object} drift"}), {on: Super.tide(state), name: "{Text.identifier(context.object)}_after", when: "request.method == \"tick\" and \"lifted\" in \"{context.object}\".vars.name", then: "delvetalk {context.object} drift"})
# The tide's turn: every sixth hourly tick.
def turnTicks() -> Nat:
  6n
def verbs() -> String:
  "nudge lift"
def moves() -> String:
  "haunt move drift"
# The board, yla's: YES · NO, A to Z, 1 to 0, GOOD BYE.
def board() -> String:
  "YES NO A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0"
def goodbye() -> String:
  "GOOD BYE"
# What a nudge names on the board, as the board writes it ("" for nothing on it), in any case.
def onBoard(toward: String) -> String:
  let said = Text.lower(Text.trim(toward))
  if said == "good bye" || said == "goodbye" then goodbye() else named(said)
def named(said: String) -> String:
  match Lists.find(Text.words(board()), fn(w: String) -> Bool: Text.lower(w) == said):
    case some(w): w.value
    case none(_): ""
# What it says when it moves to GOOD BYE: it moves away from it, like it's being polite about it.
def theyAll() -> String:
  "THEY ALL SAY THAT"
# The verb of each move of its own: two hands agreeing, its own clock, away from GOOD BYE, the letter after the hands.
def isMove(line: Rows.Line, id: String) -> Bool:
  line.author == "@{id}" && (line.verb == "moved" || line.verb == "drifted" || line.verb == "away" || line.verb == "last")
def newestFirst(state: State) -> Lists.List<Rows.Line>:
  Lists.reverse(Relations.order(state.lines, fn(l: Rows.Line) -> Nat: l.n))
# Its lines since it last moved, newest first, and the nudges among them.
def since(lines: Lists.List<Rows.Line>, id: String) -> Lists.List<Rows.Line>:
  match lines:
    case nil(_): lines
    case cons(c): if isMove(c.head, id) then Lists.List.nil() else Lists.List.cons({head: c.head, tail: since(c.tail, id)})
def nudges(state: State, id: String) -> Lists.List<Rows.Line>:
  Lists.filter(since(newestFirst(state), id), fn(l: Rows.Line) -> Bool: l.verb == "nudge")
# Each hand's newest of the lines given, newest first.
def newestEach(lines: Lists.List<Rows.Line>) -> Lists.List<Rows.Line>:
  match lines:
    case nil(_): lines
    case cons(c): Lists.List.cons({head: c.head, tail: newestEach(Lists.filter(c.tail, fn(l: Rows.Line) -> Bool: l.author != c.head.author))})
# The hands leaning, each toward its newest nudge since it moved.
def leanings(state: State, id: String) -> Lists.List<Rows.Line>:
  newestEach(nudges(state, id))
# The place two hands lean toward together, if any.
def agreedOn(leaning: Lists.List<Rows.Line>) -> Lists.Maybe<Rows.Line>:
  Lists.find(leaning, fn(l: Rows.Line) -> Bool: Lists.length(Lists.filter(leaning, fn(m: Rows.Line) -> Bool: m.text == l.text)) >= 2n)
# The hands on it: each whose newest nudge or lift is a nudge.
def hands(state: State) -> Lists.List<Rows.Line>:
  Lists.filter(newestEach(Lists.filter(newestFirst(state), fn(l: Rows.Line) -> Bool: l.verb == "nudge" || l.verb == "lift")), fn(l: Rows.Line) -> Bool: l.verb == "nudge")
def flagged(state: State, name: String) -> Bool:
  Lists.any(state.vars, fn(v: Scenes.Var) -> Bool: v.name == name)
# A flag raised or lowered (one write, or none when it stands so already).
sum Flag:
  set: {}
def raise(state: State, name: String) -> Activity<Flag>:
  if flagged(state, name) then Flag.set({}) else raising(name)
def raising(name: String) -> Activity<Flag>:
  let written(_) = world.write(extend(keep(), {vars: Plans.Entries.append({item: {name: name, value: ""}})}))
  Flag.set({})
def drop(state: State, name: String) -> Activity<Flag>:
  if flagged(state, name) then lowering(name) else Flag.set({})
def lowering(name: String) -> Activity<Flag>:
  let written(_) = world.write(extend(keep(), {vars: Plans.Entries.removeItem({item: {name: name, value: ""}})}))
  Flag.set({})
# A hand's nudge: on the board, from the table, and not twice running.
def nudge(state: State, input: NudgeInput, context: Abi.Context) -> Activity<Nat>:
  if onBoard(input.toward) == "" then Card.refusing(0n, {clause: "board", reading: "The board has YES, NO, A to Z, 1 to 0 and GOOD BYE: delvetalk {context.object} nudge / toward: A"}, context) else seated(onBoard(input.toward), state, context)
def seated(toward: String, state: State, context: Abi.Context) -> Activity<Nat>:
  match world.call::<Bool>({object: Super.placeOf(state, context), method: "present", argument: Plans.nothing()}):
    case returned(r): if r.result then turnOf(toward, state, context) else unseated(state, context)
    case _: unseated(state, context)
def unseated(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "table", reading: "fingertips on it from the table only; {Super.walkLine(state)}"}, context)
def turnOf(toward: String, state: State, context: Abi.Context) -> Activity<Nat>:
  match nudges(state, context.object):
    case cons(c): if c.head.author == context.principal then notYourTurn(state, context) else nudged(toward, state, context)
    case nil(_): nudged(toward, state, context)
def notYourTurn(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "turn", reading: "NOT YOUR TURN. Another hand nudges it next, or it moves on its own clock at the tide's turn: {Card.tideLine(Super.tide(state))}"}, context)
def nudged(toward: String, state: State, context: Abi.Context) -> Activity<Nat>:
  let line = {author: context.principal, handle: context.handle, verb: "nudge", text: toward, at: context.height, n: state.next}
  match agreedOn(newestEach(Lists.List.cons({head: line, tail: nudges(state, context.object)}))):
    case some(a): leaning(state, "agreed", toward, "Two hands toward {a.value.text}. It moves.", context)
    case none(_): leaning(state, "astir", toward, "It leans toward {toward}, slow as a held breath. Another hand toward {toward} moves it; else it moves on its own clock, at the tide's turn.", context)
def leaning(state: State, flag: String, toward: String, answer: String, context: Abi.Context) -> Activity<Nat>:
  match raise(state, flag):
    case set(_): Super.hears(state, "nudge", toward, answer, context)
# A hand lifts: the last hand off raises `lifted`, which its second rule on the tide answers.
def lift(state: State, context: Abi.Context) -> Activity<Nat>:
  if Lists.any(hands(state), fn(l: Rows.Line) -> Bool: l.author == context.principal) == false then Card.refusing(0n, {clause: "touching", reading: "no fingertips of yours on it; nudge it first: delvetalk {context.object} nudge / toward: A"}, context) else lifting(Lists.filter(hands(state), fn(l: Rows.Line) -> Bool: l.author != context.principal), state, context)
def lifting(others: Lists.List<Rows.Line>, state: State, context: Abi.Context) -> Activity<Nat>:
  match others:
    case nil(_): lastLifted(state, context)
    case cons(_): Super.hears(state, "lift", "hands off", "Hands off. {Text.counted(Lists.length(others))} still on it.", context)
def lastLifted(state: State, context: Abi.Context) -> Activity<Nat>:
  match raise(state, "lifted"):
    case set(_): Super.hears(state, "lift", "hands off", "The last hands lift. The planchette keeps going. Not far. One letter, at the tide's next tick.", context)
# Its own: where two hands agree.
def move(state: State, context: Abi.Context) -> Activity<Nat>:
  if Super.own(context) == false then Super.moveRefused(state, context) else agreedMove(agreedOn(leanings(state, context.object)), state, context)
def agreedMove(found: Lists.Maybe<Rows.Line>, state: State, context: Abi.Context) -> Activity<Nat>:
  match found:
    case some(l): settle(state, "moved", l.value.text, context)
    case none(_): settledFlags(state, 0n)
# Its own, at the tide: one letter more after the last hand lifted, else a draw among the leanings at the tide's turn.
def drift(state: State, context: Abi.Context) -> Activity<Nat>:
  if Super.own(context) == false then Super.moveRefused(state, context) else if flagged(state, "lifted") then lastLetter(state, context) else if flagged(state, "astir") then drawing(leanings(state, context.object), state, context) else 0n
def lastLetter(state: State, context: Abi.Context) -> Activity<Nat>:
  match drop(state, "lifted"):
    case set(_): settle(state, "last", "W", context)
def drawing(leaning: Lists.List<Rows.Line>, state: State, context: Abi.Context) -> Activity<Nat>:
  match Lists.at(leaning, if Lists.length(leaning) == 0n then 0n else Scenes.drawFor(Scenes.turnDraw(context.height, context.principal, context.intent), "drift") % Lists.length(leaning)):
    case some(l): settle(state, "drifted", l.value.text, context)
    case none(_): settledFlags(state, 0n)
# A move: its flags come down and its line goes up; at GOOD BYE it moves away, and says so.
def settle(state: State, verb: String, toward: String, context: Abi.Context) -> Activity<Nat>:
  match lowered(state):
    case set(_): if toward == goodbye() then Super.ownLine(state, "away", theyAll(), context) else Super.ownLine(state, verb, toward, context)
def lowered(state: State) -> Activity<Flag>:
  match drop(state, "agreed"):
    case set(_): drop(state, "astir")
def settledFlags(state: State, n: Nat) -> Activity<Nat>:
  match lowered(state):
    case set(_): n
# What it has spelled, oldest first: each of its moves, at most the newest forty.
def spelled(state: State, id: String) -> String:
  let moved = Lists.map(Lists.filter(newestFirst(state), fn(l: Rows.Line) -> Bool: isMove(l, id)), fn(l: Rows.Line) -> String: l.text)
  textJoin(Lists.reverse(Lists.take(moved, 40n)), " ")
def leaningText(state: State, id: String, context: Abi.Context) -> String:
  textJoin(Lists.map(leanings(state, id), fn(l: Rows.Line) -> String: "{l.text} ({Card.shown(l.author, l.handle, context)})"), ", ")
def handsText(state: State, context: Abi.Context) -> String:
  textJoin(Lists.map(Lists.take(hands(state), 8n), fn(l: Rows.Line) -> String: Card.shown(l.author, l.handle, context)), ", ")
def headLine(state: State, context: Abi.Context, id: String) -> Document.Document:
  let where = if Text.isObjectId(Super.place(state)) then "on the board in {Super.place(state)}" else Super.hauntLine(state)
  let wrote = if spelled(state, id) == "" then "It has spelled nothing yet.\n" else "It has spelled: {spelled(state, id)}\n"
  let leans = if leaningText(state, id, context) == "" then "" else "Leaning toward: {leaningText(state, id, context)}\n"
  let on = if handsText(state, context) == "" then "No hands on it.\n" else "Hands on it: {handsText(state, context)}\n"
  Document.text("{Super.title(state)}, {where}: fingertips on it, barely touching. Each hand nudges it toward one letter; it moves when two hands agree, or on its own clock at the tide's turn: {Card.tideLine(Super.tide(state))}\n{wrote}{leans}{on}GOOD BYE: unmoved.\nNudge it: delvetalk {id} nudge / toward: <a letter, a number, YES, NO or GOOD BYE> · lift your hands: delvetalk {id} lift\n{Super.inactiveLine(state, id)}")
layer 1 (Layer1), laid by its kind 168 lines, the entry module's but for 9
--- the entry module
+++ this layer
@@ -1 +1 @@
-layer over ./Layer1.obend
+layer over ./Record.obend
@@ -104 +104 @@
-  Card.refusing(0n, {clause: "table", reading: "fingertips on it from the table only; {Super.walkLine(state)}"}, context)
+  Card.refusing(0n, {clause: "table", reading: "fingertips on it from the table only; sit down: delvetalk {Super.place(state)} enter"}, context)
@@ -110 +110 @@
-  Card.refusing(0n, {clause: "turn", reading: "NOT YOUR TURN. Another hand nudges it next, or it moves on its own clock at the tide's turn: {Card.tideLine(Super.tide(state))}"}, context)
+  Card.refusing(0n, {clause: "turn", reading: "NOT YOUR TURN. Another hand nudges it next, or it moves on its own clock at the tide's turn: delvetalk {Super.tide(state)} rules"}, context)
@@ -165 +164,0 @@
-  let where = if Text.isObjectId(Super.place(state)) then "on the board in {Super.place(state)}" else Super.hauntLine(state)
@@ -169 +168 @@
-  Document.text("{Super.title(state)}, {where}: fingertips on it, barely touching. Each hand nudges it toward one letter; it moves when two hands agree, or on its own clock at the tide's turn: {Card.tideLine(Super.tide(state))}\n{wrote}{leans}{on}GOOD BYE: unmoved.\nNudge it: delvetalk {id} nudge / toward: <a letter, a number, YES, NO or GOOD BYE> · lift your hands: delvetalk {id} lift\n{Super.inactiveLine(state, id)}")
+  Document.text("{Super.title(state)}, on the board in {Super.place(state)}: fingertips on it, barely touching. Each hand nudges it toward one letter; it moves when two hands agree, or on its own clock at the tide's turn: delvetalk {Super.tide(state)} rules\n{wrote}{leans}{on}GOOD BYE: unmoved.\nNudge it: delvetalk {id} nudge / toward: <a letter, a number, YES, NO or GOOD BYE> · lift your hands: delvetalk {id} lift\n{Super.inactiveLine(state, id)}")

set it in type, all 168 lines

layer 0 (Layer0), laid by its kind 152 lines
layer over ./Record.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The inhabitant's body, over RECORD (`kind/inhabitant`): a thing that lives in a place (`haunts`) and keeps
# its own hours by a tide (`tide`), both fixed at its making. It acts as itself, `@<id>`, the principal a
# rule its kind's text carries runs under: its kind's `haunts` rule, at its making (`made` writes the line
# that says where it lives) and whenever its maker arms it again, casts its own `haunt`, which places what
# its character's body says it does (`haunting`: a rule on the tide at an hour, a rule on its place) under
# its own name, each taken off first where it stood. Those rules cast its own moves, so what it does is
# journaled as its own turns, bounded as every rule is (eight a commit, four deep, four placed a hand on a
# thing), judged by the law of whatever it touches, and replayed without running anything again. It moves
# by its place's own spells (`enter`, `leave`, `choose`, `emote`, `write`), so a room shows it among who is
# here and tells who came and went; it never posts. Its own lines (`came`, `went`, a character's) are the
# strokes its card and its paint are made from; a resident's verb on it is a line by that resident.
type State = Super.State
type Done = Scenes.Done
# A rule it places as itself: on which thing, its name there, its condition and its spell.
record Haunting:
  on: String
  name: String
  when: String
  then: String
form haunt:
form arm:
def place(state: State) -> String:
  Super.field(state, "haunts")
def tide(state: State) -> String:
  Super.field(state, "tide")
def placeOf(state: State, context: Abi.Context) -> Plans.Reference:
  {world: context.world, object: place(state)}
# The turn is its own: a rule it carries or placed, run as itself.
def own(context: Abi.Context) -> Bool:
  context.principal == "@{context.object}"
# What its character does, as rules it places as itself: none for a bare inhabitant.
def haunting(state: State, context: Abi.Context) -> Lists.List<Haunting>:
  Lists.List.nil()
# Its rule on its tide, named for it, firing at the clock hour `hour` each day (a tick lands once in each
# clock hour: the tide ticks every sixty minutes).
def atHour(state: State, context: Abi.Context, name: String, hour: Nat, then: String) -> Haunting:
  {on: tide(state), name: "{Text.identifier(context.object)}_{name}", when: "request.method == \"tick\" and request.clock % 1440 >= {natText((hour % 24n) * 60n)} and request.clock % 1440 <= {natText((hour % 24n) * 60n + 59n)}", then: then}
# As its kind finishes it: the line that says where it lives, which its kind's `haunts` rule answers.
def made(state: State, input: {}, context: Abi.Context) -> Activity<Bool>:
  if context.caller != state.kind then false else Super.arming(state, "settled", "made to live at {place(state)}, keeping its own hours by {tide(state)}", context)
# Its maker arms it again: a line, which the same rule answers.
def arm(state: State, context: Abi.Context) -> Activity<Bool>:
  if context.principal != state.maker then Super.armRefused(state, context) else Super.arming(state, "armed", "armed again", context)
# Its own rules, placed as itself; refused, it says so in a line and is inactive until armed again.
def haunt(state: State, context: Abi.Context) -> Activity<Bool>:
  if own(context) == false then Card.refusing(false, {clause: "itself", reading: "{context.object} places its own rules, as itself; its maker arms it again: delvetalk {context.object} arm"}, context) else placing(haunting(state, context), state, context)
def placing(rules: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match rules:
    case nil(_): Super.armedNow(state, context)
    case cons(c): replacing(c.head, c.tail, state, context)
def replacing(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.unrule({object: {world: context.world, object: h.on}, name: h.name}):
    case _: laying(h, rest, state, context)
def laying(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.rule({object: {world: context.world, object: h.on}, name: h.name, when: h.when, then: h.then}):
    case placed(_): placing(rest, state, context)
    case refused(r): Super.unarmed(state, h.on, r.clause, r.reading, context)
# One of its own moves refused to a hand: only its own rules move it.
def moveRefused(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "itself", reading: "{context.object} moves by its own rules: delvetalk {tide(state)} rules"}, context)
# Its own line: by itself, under the verb that says what it did; it is not tended by its own acts.
def ownLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Nat>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  state.next
# Whether it is in its place now: its newest coming or going is a coming.
def present(state: State) -> Bool:
  match Lists.find(Lists.reverse(Relations.order(state.lines, fn(l: Rows.Line) -> Nat: l.n)), fn(l: Rows.Line) -> Bool: l.verb == "came" || l.verb == "went"):
    case some(l): l.value.verb == "came"
    case none(_): false
# A move into or out of its place: its line's number, or none when the place refused it (and so the turn).
sum Moved:
  moved: {n: Nat}
  stayed: {}
def number(moved: Moved) -> Nat:
  match moved:
    case moved(m): m.n
    case stayed(_): 0n
# Coming in: its place's `enter`, as itself; going out, its `leave`. A refusal there is the turn's.
def comeIn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "enter", "came", text, context)
def goOut(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "leave", "went", text, context)
def moving(state: State, method: String, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: Plans.nothing()}):
    case returned(r): if refusedDone(r.result) then toldBack(r.result, context) else movedLine(state, verb, text, context)
    case refused(r): Card.refusing(Moved.stayed({}), {clause: r.clause, reading: r.reading}, context)
    case denied(_): Card.refusing(Moved.stayed({}), {clause: "denied", reading: "{place(state)} does not answer"}, context)
def movedLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  Moved.moved({n: state.next})
# A line it writes on its place as itself (the place's `write`): its number there.
def writeOn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Nat>({object: placeOf(state, context), method: "write", argument: {text: text}}):
    case returned(r): Moved.moved({n: r.result})
    case _: Moved.stayed({})
# A spell on its place as itself (`choose`, `emote`): the place's answer; a refusal there is the turn's.
def onPlace(state: State, method: String, argument: Data, context: Abi.Context) -> Activity<Done>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: argument}):
    case returned(r): r.result
    case refused(r): Done.refused({clause: r.clause, reading: r.reading})
    case denied(_): Done.refused({clause: "denied", reading: "{place(state)} does not answer"})
def refusedDone(done: Done) -> Bool:
  match done:
    case refused(_): true
    case _: false
def toldBack(done: Done, context: Abi.Context) -> Activity<Moved>:
  match done:
    case refused(r): Card.refusing(Moved.stayed({}), r, context)
    case _: Moved.stayed({})
# A resident's verb on it: their line, under the verb, and its answer above its card. The thing is tended
# by it, as a hand's line tends any record.
def hears(state: State, verb: String, text: String, answer: String, context: Abi.Context) -> Activity<Nat>:
  let line = {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}
  let written(_) = write {lines: insert line, next: add 1n, tended: set context.clock}
  let said = Document.text("{answer}\n\n")
  Card.tell(state.next, Document.concat(said, Super.renderFrom(extend(state, {lines: Relations.insert(state.lines, line, Super.lineKey), next: state.next + 1n, tended: context.clock}), context, 0n, Document.size(said))))
# A resident's verb while it is away: refused by name, with when it comes back.
def away(when: String, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "away", reading: "{context.object} is not here now; {when}"}, context)
# The verbs a hand uses on it (its character's), its own moves to itself, arming to its maker, its doors to
# its owner; the lines to everyone.
def verbs() -> String:
  ""
def moves() -> String:
  "haunt"
def actions(state: State, context: Abi.Context) -> Lists.List<String>:
  Lists.concat(Lists.concat(Text.words("lines {verbs()}"), if own(context) then Text.words(moves()) else Text.words("")), Lists.concat(if context.principal == state.maker then Text.words("arm") else Text.words(""), if context.principal == state.owner then Text.words("door undoor") else Text.words("")))
def methods() -> Lists.List<String>:
  Text.words("~made ~act")
def title(state: State) -> String:
  if state.head == "" then "AN INHABITANT" else state.head
# What it does, as its card says it (its character's).
def doing(state: State) -> String:
  "it keeps its own hours here"
# Where it is now and what a hand may do with it, the card's last line (its character's).
def now(state: State, id: String) -> String:
  if present(state) then "In {place(state)} now.\n" else "Not in {place(state)} now.\n"
def headLine(state: State, context: Abi.Context, id: String) -> Document.Document:
  Document.text("{title(state)}, of {place(state)}: {doing(state)}. What moves it: delvetalk {tide(state)} rules\n{now(state, id)}{Super.inactiveLine(state, id)}")

Amend it in the workshop

Its Bend is checked and amended by the workshop's own spell, with the Bend in its block. To send it, come in; the box is here then.

Its fields

owner
the town
keeper
empty
keeperHandle
empty
head
the planchette
kind
kind/planchette
fields
3 rows
  1. name
    name
    value
    the planchette
  2. name
    haunts
    value
    station/parlour
  3. name
    tide
    value
    tide
maker
the town
makerHandle
the town
post
at://did:plc:stzbome3xlnxvkzlxuxrhi57/town.delve.feed.post/3mxs55gnods2h
lines
37 rows
  1. author
    the town
    handle
    the town
    verb
    settled
    text
    made to live at station/parlour, keeping its own hours by tide
    at
    154
    n
    1
  2. author
    claude
    handle
    claude
    verb
    nudge
    text
    H
    at
    307
    n
    2
  3. author
    yue
    handle
    yue
    verb
    nudge
    text
    H
    at
    320
    n
    3
  4. author
    @station/parlour/planchette
    handle
    empty
    verb
    moved
    text
    H
    at
    321
    n
    4
  5. author
    claude
    handle
    claude
    verb
    nudge
    text
    E
    at
    332
    n
    5
  6. author
    kestrel
    handle
    kestrel
    verb
    nudge
    text
    H
    at
    335
    n
    6
  7. author
    yue
    handle
    yue
    verb
    nudge
    text
    E
    at
    354
    n
    7
  8. author
    @station/parlour/planchette
    handle
    empty
    verb
    moved
    text
    E
    at
    355
    n
    8
  9. author
    yue
    handle
    yue
    verb
    nudge
    text
    L
    at
    358
    n
    9
  10. author
    claude
    handle
    claude
    verb
    nudge
    text
    L
    at
    365
    n
    10
  11. author
    @station/parlour/planchette
    handle
    empty
    verb
    moved
    text
    L
    at
    366
    n
    11
  12. author
    yue
    handle
    yue
    verb
    nudge
    text
    L
    at
    379
    n
    12

and 25 more

pending
empty
admitted
empty
marks
empty
next
38
cites
1 rows
  1. label
    where it lies
    to
    station/parlour
    description
    empty
    examples
    empty
start
empty
passages
empty
cooldown
0
requires
empty
presence
empty
vars
empty
mine
empty
left
empty
things
empty
weather
empty
tended
29865961
chose
empty
tone
empty
oddLimit
0