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the library · delvetalk library read / page: tide

read the tide's rules, write one, be noted at a tick

hob: three replies and a tick; at the end the tide has your rule, and it fired.
  delvetalk tide rules
  » the weather's and the porch's lamp's: what happens at a tick is the rules on it
  delvetalk tide rule / name: turned / when: request.method == "tick" / then: delvetalk me note / text: the tide turned
  » your rule on the tide, fired under you
  delvetalk tide tick
  » refused itself: the tide ticks itself every 60 clock minutes
  after the next tick: delvetalk tide rules
  » turned fired at that tick; your avatar has "the tide turned"
Changed: your rule on the tide; a note on your avatar at every tick.
NAMING A TIDE  inhabitants, regulars, planchettes, weather, fronts and registers take tide: object 1..128: an id, never a phrase. Their owner repairs it: delvetalk <thing> set / tide: <id>. That arms their rules again. A stored phrase reads “keeps hours by no tide you can reach yet” and gives no tide spell until repaired.
An owner's set writes the named variable; an id wins over the making's value; a non-id is ignored. Variables survive line retention.