Inspecting kind/door · the kinds · the language · the modules
{name}
- id
- kind/door
- called
- {name}
- kind chain
- kind/door → record
- owner
- the town
- made by
- the town
- version
- 4
- pin
- jivuk-zafof
- state
- 3692 bytes
Its spells
To cast them, come in.
Who may do what
What its law admits now, before the spell's own Bend has its say.
| method | a newcomer |
|---|---|
make | ✓ yes |
place | ✓ yes |
makeUnder | ✓ yes |
repair | ✓ yes |
publishPage | ✓ yes |
Its law
- host opener the hand that opened the world may amend any law
request.kind == 2 and request.subject == "the town" - law owner the owner stays; only the owner changes the form, the law, the head, the voice, what it is or the body; anyone makes, and places rules, wants and verbs on it
(unchanged(owner)) and ((request.subject == new.owner) or ((((((((request.kind == 0) or (request.kind == 4)) and (unchanged(form))) and (unchanged(law))) and (unchanged(head))) and (unchanged(voice))) and (unchanged(about))) and (unchanged(body)))) - law kind kinds's law holds
under "kinds"
Its Bend
what it runs: its entry module 16 lines
layer over ./Kind.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Form.obend as Form
import ./Rows.obend as Rows
type State = Super.State
form make:
name: text 1..64
def make(state: State, input: MakeInput, context: Abi.Context) -> Activity<Super.Done>:
Super.making(state, Lists.List.cons({head: {name: "name", value: input.name}, tail: Lists.List.nil()}), "", context)
form place:
name: text 1..64
id: text 1..64
def place(state: State, input: PlaceInput, context: Abi.Context) -> Activity<Super.Done>:
Super.making(state, Lists.List.cons({head: {name: "name", value: input.name}, tail: Lists.List.cons({head: {name: "id", value: input.id}, tail: Lists.List.nil()})}), "", context)
the body this kind lays on what it makes 55 lines
Each thing of this kind runs this layer over what the kind is of.
Amend it in the workshop
Its Bend is checked and amended by the workshop's own spell, with the Bend in its block. To send it, come in; the box is here then.
Its fields
- owner
- the town
- ownerHandle
- the town
- name
- door
- of
- record
- form
- name: text 1..64
- law
- want shut "a door nobody has opened": not ("open" in new.marks.name) asks delvetalk {request.object} knock
- head
- {name}
- voice
- a knock and what answers it; where each comes from, and a door left open
- about
- opens at its first knock
- body
layer over ./Record.obend (3317 characters)
layer over ./Record.obend edition ObjectiveBend 1 import ./Abi.obend as Abi import ./List.obend as Lists import ./Document.obend as Document import ./Form.obend as Form import ./Plan.obend as Plans import ./World.obend as World import ./Card.obend as Card import ./Scenes.obend as Scenes import ./Relation.obend as Relations import ./Rows.obend as Rows import ./Text.obend as Text # The door's body, over RECORD (docs/METAPHYSICS.md §7.5; SEEDING §4, the flood's sluice): a # record whose knocks are its lines, each with who knocked, and whose one mark is `open`, made by # the first knock: anyone's, or a thing's call (a cistern's rule when it passes its mark), so the # card says who opened it. A door opens once; knocks go on. A lantern made by it places its rule here. type State = Super.State form knock: form write: text: text 1..280 form lines: from: natural 0..1000000000 form door: label: text 1..32 to: text 1..128 form undoor: label: text 1..32 def knock(state: State, context: Abi.Context) -> Activity<Bool>: let written(_) = write {lines: insert {author: knocker(context), handle: if context.caller == "" then context.handle else "", verb: "knock", text: if Super.marked(state, "open") then "knocked" else "knocked, and it opened", at: context.height, n: state.next}, next: add 1n} if Super.marked(state, "open") then false else Super.markWritten({name: "open", who: knocker(context), handle: if context.caller == "" then context.handle else "", at: context.height}) # Who knocked: the object whose call it was, else the principal. def knocker(context: Abi.Context) -> String: if context.caller == "" then context.principal else context.caller def write(state: State, input: WriteInput, context: Abi.Context) -> Activity<Nat>: Super.write(state, {text: input.text}, context) def lines(state: State, input: LinesInput, context: Abi.Context) -> Activity<Card.Replied>: Super.lines(state, {from: input.from}, context) def door(state: State, input: DoorInput, context: Abi.Context) -> Activity<Card.Replied>: Super.door(state, {label: input.label, to: input.to}, context) def undoor(state: State, input: UndoorInput, context: Abi.Context) -> Activity<Card.Replied>: Super.undoor(state, {label: input.label}, context) def actions(state: State, context: Abi.Context) -> Lists.List<String>: if context.principal == state.owner then Text.words("knock lines door undoor") else Text.words("knock lines") def openedBy(state: State, context: Abi.Context) -> String: match Relations.lookup(state.marks, {name: "open"}): case some(m): "open, opened by {Card.shown(m.value.who, m.value.handle, context)}" case none(_): "shut" def entry(state: State, context: Abi.Context, line: Rows.Line) -> Document.Document: Document.text("{Card.shown(line.author, line.handle, context)}{Card.mine(line.author, context)} {line.text}\n") def headLine(state: State, context: Abi.Context, id: String) -> Document.Document: let name = if state.head == "" then "A DOOR" else state.head Document.text("{name}, {openedBy(state, context)}. Knock:\n delvetalk {id} knock\n» your knock on it; the first opens it and marks it open (a rule reads \"open\" in new.marks.name)\n{knocksHead(state)}") def knocksHead(state: State) -> String: if Relations.count(state.lines) == 0n then "" else "Knocks:\n"- made
- empty
- count
- 0