Inspecting kind/lantern · the kinds · the language · the modules
{name}
- id
- kind/lantern
- called
- {name}
- kind chain
- kind/lantern → record
- owner
- the town
- made by
- the town
- version
- 8
- pin
- kuvub-fovum
- state
- 4587 bytes
Its spells
To cast them, come in.
Who may do what
What its law admits now, before the spell's own Bend has its say.
| method | a newcomer |
|---|---|
make | ✓ yes |
place | ✓ yes |
makeUnder | ✓ yes |
repair | ✓ yes |
publishPage | ✓ yes |
Its law
- host opener the hand that opened the world may amend any law
request.kind == 2 and request.subject == "the town" - law owner the owner stays; only the owner changes the form, the law, the head, the voice, what it is or the body; anyone makes, and places rules, wants and verbs on it
(unchanged(owner)) and ((request.subject == new.owner) or ((((((((request.kind == 0) or (request.kind == 4)) and (unchanged(form))) and (unchanged(law))) and (unchanged(head))) and (unchanged(voice))) and (unchanged(about))) and (unchanged(body)))) - law kind kinds's law holds
under "kinds"
Its Bend
what it runs: its entry module 18 lines
layer over ./Kind.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Form.obend as Form
import ./Rows.obend as Rows
type State = Super.State
form make:
name: text 1..64
door: object 1..128
def make(state: State, input: MakeInput, context: Abi.Context) -> Activity<Super.Done>:
Super.making(state, Lists.List.cons({head: {name: "name", value: input.name}, tail: Lists.List.cons({head: {name: "door", value: input.door}, tail: Lists.List.nil()})}), "", context)
form place:
name: text 1..64
door: object 1..128
id: object 1..64
def place(state: State, input: PlaceInput, context: Abi.Context) -> Activity<Super.Done>:
Super.making(state, Lists.List.cons({head: {name: "name", value: input.name}, tail: Lists.List.cons({head: {name: "door", value: input.door}, tail: Lists.List.cons({head: {name: "id", value: input.id}, tail: Lists.List.nil()})})}), "", context)
the body this kind lays on what it makes 69 lines
Each thing of this kind runs this layer over what the kind is of.
Amend it in the workshop
Its Bend is checked and amended by the workshop's own spell, with the Bend in its block. To send it, come in; the box is here then.
Its fields
- owner
- the town
- ownerHandle
- the town
- name
- lantern
- of
- record
- form
name: text 1..64 (36 characters)
name: text 1..64 door: object 1..128
- law
- empty
- head
- {name}
- voice
- low light at a door; it shows the way and keeps nothing
- about
- lit when its door opens
- body
layer over ./Record.obend (4231 characters)
layer over ./Record.obend edition ObjectiveBend 1 import ./Abi.obend as Abi import ./List.obend as Lists import ./Document.obend as Document import ./Form.obend as Form import ./Plan.obend as Plans import ./World.obend as World import ./Card.obend as Card import ./Scenes.obend as Scenes import ./Relation.obend as Relations import ./Rows.obend as Rows import ./Text.obend as Text # The lantern's body, over RECORD (docs/METAPHYSICS.md §7.5; SEEDING §4): a record made by a door # (`door`, fixed). As its kind finishes it, it places a rule on that door under its maker (`made`): # when the door's `open` mark comes, the door casts `delvetalk <lantern> light`, and the lantern is # lit, once (its mark `lit`). Only that rule lights it, and only while the door is open: a hand's # `light`, or another's rule on the door, is refused by name. type State = Super.State form light: form arm: form write: text: text 1..280 form lines: from: natural 0..1000000000 form door: label: text 1..32 to: text 1..128 form undoor: label: text 1..32 def write(state: State, input: WriteInput, context: Abi.Context) -> Activity<Nat>: Super.write(state, {text: input.text}, context) def lines(state: State, input: LinesInput, context: Abi.Context) -> Activity<Card.Replied>: Super.lines(state, {from: input.from}, context) def door(state: State, input: DoorInput, context: Abi.Context) -> Activity<Card.Replied>: Super.door(state, {label: input.label, to: input.to}, context) def undoor(state: State, input: UndoorInput, context: Abi.Context) -> Activity<Card.Replied>: Super.undoor(state, {label: input.label}, context) def actions(state: State, context: Abi.Context) -> Lists.List<String>: Lists.concat(if context.principal == state.owner then Text.words("light lines door undoor") else Text.words("light lines"), if context.principal == state.maker then Text.words("arm") else Text.words("")) def methods() -> Lists.List<String>: Text.words("~made ~act") def watched(state: State) -> String: Super.field(state, "door") def made(state: State, input: {}, context: Abi.Context) -> Activity<Bool>: if context.caller != state.kind then false else placing(state, context) def placing(state: State, context: Abi.Context) -> Activity<Bool>: match world.rule({object: {world: context.world, object: watched(state)}, name: Text.identifier(context.object), when: "\"open\" in new.marks.name and not \"open\" in old.marks.name", then: "delvetalk {context.object} light"}): case placed(_): Super.armedNow(state, context) case refused(r): Super.unarmed(state, watched(state), r.clause, r.reading, context) # Its maker places its rule again (taken off first, if it stood). def arm(state: State, context: Abi.Context) -> Activity<Bool>: if context.principal != state.maker then Super.armRefused(state, context) else rearming(state, context) def rearming(state: State, context: Abi.Context) -> Activity<Bool>: match world.unrule({object: {world: context.world, object: watched(state)}, name: Text.identifier(context.object)}): case _: placing(state, context) # Only its maker's rule on its door lights it, and only once the door is open. def light(state: State, context: Abi.Context) -> Activity<Bool>: if Super.ruledFrom(state, watched(state), context) == false then unlit(state, context) else opened(state, context) def opened(state: State, context: Abi.Context) -> Activity<Bool>: match world.viewField::<Relations.Relation<Rows.Mark>>({object: {world: context.world, object: watched(state)}, field: "marks"}): case viewed(v): if Relations.has(v.state, {name: "open"}) then Super.mark(state, "lit", context) else unlit(state, context) case _: unlit(state, context) def unlit(state: State, context: Abi.Context) -> Activity<Bool>: Card.refusing(false, {clause: "ruled", reading: "it lights when {watched(state)} opens: delvetalk {watched(state)} knock"}, context) def headLine(state: State, context: Abi.Context, id: String) -> Document.Document: let name = if state.head == "" then "A LANTERN" else state.head let lit = if Super.marked(state, "lit") then "lit" else "dark" Document.text("{name}, by {watched(state)}: {lit}; it lights when {watched(state)} opens.\n{Super.inactiveLine(state, id)}")- made
3 rows
- object
- lantern/1
- n
- 1
- about
- empty
- object
- lantern/2
- n
- 2
- about
- empty
- object
- lantern/3
- n
- 3
- about
- empty
- count
- 3