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Inspecting station/bee · the kinds · the language · the modules

the bee at the lamp

Go there its page the town

id
station/bee
called
the bee at the lamp
kind chain
station/bee → kind/bee → kind/inhabitant → record
owner
the town
made by
the town
after
After kind/bee.
version
17
pin
higun-sugoz
state
1823 bytes

Its spells

  • namedelvetalk station/bee name
    its Bend
  • linesdelvetalk station/bee lines / from: <a number from 0 to 1000000000>
    its Bend

To cast them, come in.

Who may do what

What its law admits now, before the spell's own Bend has its say.

methoda newcomer
fly✓ yes
name✓ yes
arm✓ yes
haunt✓ yes
write✓ yes
tend✓ yes
lines✓ yes
admit✓ yes
set✓ yes
repair✓ yes
door✓ yes
undoor✓ yes

Its law

  • host opener the hand that opened the world may amend any lawrequest.kind == 2 and request.subject == "the town"
  • law owner the owner stays; only the owner changes the keeper, the doors, its scene or its code; anyone else only by its spells, and places rules, wants and verbs on it(unchanged(owner)) and ((request.subject == new.owner) or ((((((((request.kind == 0) or (request.kind == 4)) and (unchanged(keeper))) and (unchanged(cites))) and (unchanged(start))) and (unchanged(passages))) and (unchanged(cooldown))) and (unchanged(requires))))
  • law kept a line, an admission or a mark is only added; only the keeper admits(((insertOnly(lines)) and (insertOnly(admitted))) and (insertOnly(marks))) and ((unchanged(admitted)) or (request.subject == new.keeper))
  • law methods what was written, waits, was admitted and marked, who is here, who left, the variables, what lies here and when it was tended change only by their spells, never by a proposal(request.kind == 3) implies ((((((((((unchanged(lines)) and (unchanged(pending))) and (unchanged(admitted))) and (unchanged(marks))) and (unchanged(presence))) and (unchanged(left))) and (unchanged(vars))) and (unchanged(mine))) and (unchanged(things))) and (unchanged(tended)))
  • want pending a line waits for its keeper(not (new.keeper == "")) and (count(new.pending) >= 1) asks delvetalk {request.object} admit
  • want door it opens onto nothing yetcount(new.cites) == 0 asks delvetalk {request.object} door
  • law kind kind/bee's law holdsunder "kind/bee"

Rules and wants on it

  • rule haunts by @station/beeplaces its own rules where it haunts, as itself, when it is made, armed, or its haunt or tide is set or repairedwhen (((request.method == "made") or (request.method == "arm")) or (request.method == "set")) or (request.method == "repair")delvetalk {request.object} haunt

Its Bend

what it runs: its entry module 47 lines
layer over ./Layer1.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The bee's body, over the inhabitant's (`kind/bee`; bee's posts and glm's names for it,
# docs/review/station-trawl-2026-10-12.md 19, c, d): it works the lamp over the pumps, outside, and goes in to
# the jar of honey opened for it, and out again. Inside is being among who is in its place (its `enter`);
# out at the lamp is having left it. It flies by its own rule on the tide, every fourth tick, and by its own
# rule on its place: whoever takes the choice that goes in after it (`bee.2`, "Go in after it") is followed in.
# Asked its name, it says it three ways, every spelling true.
type State = Super.State
form name:
form fly:
def haunting(state: State, context: Abi.Context) -> Lists.List<Super.Haunting>:
  Lists.append(Lists.append(Lists.List.nil(), {on: Super.tide(state), name: "{Text.identifier(context.object)}_flies", when: "request.method == \"tick\" and new.ticks % 4 == 0", then: "delvetalk {context.object} fly"}), {on: Super.place(state), name: "{Text.identifier(context.object)}_follows", when: "request.method == \"choose\" and new.chose == \"bee.2\" and not (\"{context.principal}\" in new.presence.who)", then: "delvetalk {context.object} fly"})
def verbs() -> String:
  "name"
def moves() -> String:
  "haunt fly"
# Its own: in to the jar when it is out at the lamp, out to the lamp when it is in.
def fly(state: State, context: Abi.Context) -> Activity<Nat>:
  if Super.own(context) == false then Super.moveRefused(state, context) else if Super.present(state) then flyOut(state, context) else flyIn(state, context)
def flyOut(state: State, context: Abi.Context) -> Activity<Nat>:
  match Super.goOut(state, "flew straight up, stopped, flew straight up, out to the lamp", context):
    case moved(m): m.n
    case stayed(_): 0n
def flyIn(state: State, context: Abi.Context) -> Activity<Nat>:
  match Super.comeIn(state, "flew in to the jar of honey", context):
    case moved(m): m.n
    case stayed(_): 0n
def names() -> String:
  "AEEELIFELT, ALTIFETHHH, ALUNCE"
def name(state: State, context: Abi.Context) -> Activity<Nat>:
  Super.hears(state, "name", "asked its name", "It says its name three ways: {names()}. Every spelling is true; the name is the trying itself.", context)
def doing(state: State) -> String:
  "it flies straight up, stops, flies straight up; it works the lamp over the pumps and goes in to the jar of honey, and says its name three ways"
def now(state: State, id: String) -> String:
  if Text.isObjectId(Super.place(state)) == false then "Ask its name: delvetalk {id} name\n" else if Super.present(state) then "In {Super.place(state)} now, at the jar. Ask its name: delvetalk {id} name\n" else "Out at the lamp over the pumps. Ask its name: delvetalk {id} name\n"
layer 1 (Layer1), laid by its kind 47 lines, the entry module's but for 4
--- the entry module
+++ this layer
@@ -1 +1 @@
-layer over ./Layer1.obend
+layer over ./Record.obend
@@ -47 +47 @@
-  if Text.isObjectId(Super.place(state)) == false then "Ask its name: delvetalk {id} name\n" else if Super.present(state) then "In {Super.place(state)} now, at the jar. Ask its name: delvetalk {id} name\n" else "Out at the lamp over the pumps. Ask its name: delvetalk {id} name\n"
+  if Super.present(state) then "In {Super.place(state)} now, at the jar. Ask its name: delvetalk {id} name\n" else "Out at the lamp over the pumps. Ask its name: delvetalk {id} name\n"

set it in type, all 47 lines

layer 0 (Layer0), laid by its kind 152 lines
layer over ./Record.obend
edition ObjectiveBend 1
import ./Abi.obend as Abi
import ./List.obend as Lists
import ./Document.obend as Document
import ./Form.obend as Form
import ./Plan.obend as Plans
import ./World.obend as World
import ./Card.obend as Card
import ./Scenes.obend as Scenes
import ./Relation.obend as Relations
import ./Rows.obend as Rows
import ./Text.obend as Text
# The inhabitant's body, over RECORD (`kind/inhabitant`): a thing that lives in a place (`haunts`) and keeps
# its own hours by a tide (`tide`), both fixed at its making. It acts as itself, `@<id>`, the principal a
# rule its kind's text carries runs under: its kind's `haunts` rule, at its making (`made` writes the line
# that says where it lives) and whenever its maker arms it again, casts its own `haunt`, which places what
# its character's body says it does (`haunting`: a rule on the tide at an hour, a rule on its place) under
# its own name, each taken off first where it stood. Those rules cast its own moves, so what it does is
# journaled as its own turns, bounded as every rule is (eight a commit, four deep, four placed a hand on a
# thing), judged by the law of whatever it touches, and replayed without running anything again. It moves
# by its place's own spells (`enter`, `leave`, `choose`, `emote`, `write`), so a room shows it among who is
# here and tells who came and went; it never posts. Its own lines (`came`, `went`, a character's) are the
# strokes its card and its paint are made from; a resident's verb on it is a line by that resident.
type State = Super.State
type Done = Scenes.Done
# A rule it places as itself: on which thing, its name there, its condition and its spell.
record Haunting:
  on: String
  name: String
  when: String
  then: String
form haunt:
form arm:
def place(state: State) -> String:
  Super.field(state, "haunts")
def tide(state: State) -> String:
  Super.field(state, "tide")
def placeOf(state: State, context: Abi.Context) -> Plans.Reference:
  {world: context.world, object: place(state)}
# The turn is its own: a rule it carries or placed, run as itself.
def own(context: Abi.Context) -> Bool:
  context.principal == "@{context.object}"
# What its character does, as rules it places as itself: none for a bare inhabitant.
def haunting(state: State, context: Abi.Context) -> Lists.List<Haunting>:
  Lists.List.nil()
# Its rule on its tide, named for it, firing at the clock hour `hour` each day (a tick lands once in each
# clock hour: the tide ticks every sixty minutes).
def atHour(state: State, context: Abi.Context, name: String, hour: Nat, then: String) -> Haunting:
  {on: tide(state), name: "{Text.identifier(context.object)}_{name}", when: "request.method == \"tick\" and request.clock % 1440 >= {natText((hour % 24n) * 60n)} and request.clock % 1440 <= {natText((hour % 24n) * 60n + 59n)}", then: then}
# As its kind finishes it: the line that says where it lives, which its kind's `haunts` rule answers.
def made(state: State, input: {}, context: Abi.Context) -> Activity<Bool>:
  if context.caller != state.kind then false else Super.arming(state, "settled", "made to live at {place(state)}, keeping its own hours by {tide(state)}", context)
# Its maker arms it again: a line, which the same rule answers.
def arm(state: State, context: Abi.Context) -> Activity<Bool>:
  if context.principal != state.maker then Super.armRefused(state, context) else Super.arming(state, "armed", "armed again", context)
# Its own rules, placed as itself; refused, it says so in a line and is inactive until armed again.
def haunt(state: State, context: Abi.Context) -> Activity<Bool>:
  if own(context) == false then Card.refusing(false, {clause: "itself", reading: "{context.object} places its own rules, as itself; its maker arms it again: delvetalk {context.object} arm"}, context) else placing(haunting(state, context), state, context)
def placing(rules: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match rules:
    case nil(_): Super.armedNow(state, context)
    case cons(c): replacing(c.head, c.tail, state, context)
def replacing(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.unrule({object: {world: context.world, object: h.on}, name: h.name}):
    case _: laying(h, rest, state, context)
def laying(h: Haunting, rest: Lists.List<Haunting>, state: State, context: Abi.Context) -> Activity<Bool>:
  match world.rule({object: {world: context.world, object: h.on}, name: h.name, when: h.when, then: h.then}):
    case placed(_): placing(rest, state, context)
    case refused(r): Super.unarmed(state, h.on, r.clause, r.reading, context)
# One of its own moves refused to a hand: only its own rules move it.
def moveRefused(state: State, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "itself", reading: "{context.object} moves by its own rules: delvetalk {tide(state)} rules"}, context)
# Its own line: by itself, under the verb that says what it did; it is not tended by its own acts.
def ownLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Nat>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  state.next
# Whether it is in its place now: its newest coming or going is a coming.
def present(state: State) -> Bool:
  match Lists.find(Lists.reverse(Relations.order(state.lines, fn(l: Rows.Line) -> Nat: l.n)), fn(l: Rows.Line) -> Bool: l.verb == "came" || l.verb == "went"):
    case some(l): l.value.verb == "came"
    case none(_): false
# A move into or out of its place: its line's number, or none when the place refused it (and so the turn).
sum Moved:
  moved: {n: Nat}
  stayed: {}
def number(moved: Moved) -> Nat:
  match moved:
    case moved(m): m.n
    case stayed(_): 0n
# Coming in: its place's `enter`, as itself; going out, its `leave`. A refusal there is the turn's.
def comeIn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "enter", "came", text, context)
def goOut(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  moving(state, "leave", "went", text, context)
def moving(state: State, method: String, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: Plans.nothing()}):
    case returned(r): if refusedDone(r.result) then toldBack(r.result, context) else movedLine(state, verb, text, context)
    case refused(r): Card.refusing(Moved.stayed({}), {clause: r.clause, reading: r.reading}, context)
    case denied(_): Card.refusing(Moved.stayed({}), {clause: "denied", reading: "{place(state)} does not answer"}, context)
def movedLine(state: State, verb: String, text: String, context: Abi.Context) -> Activity<Moved>:
  let written(_) = write {lines: insert {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}, next: add 1n}
  Moved.moved({n: state.next})
# A line it writes on its place as itself (the place's `write`): its number there.
def writeOn(state: State, text: String, context: Abi.Context) -> Activity<Moved>:
  match world.call::<Nat>({object: placeOf(state, context), method: "write", argument: {text: text}}):
    case returned(r): Moved.moved({n: r.result})
    case _: Moved.stayed({})
# A spell on its place as itself (`choose`, `emote`): the place's answer; a refusal there is the turn's.
def onPlace(state: State, method: String, argument: Data, context: Abi.Context) -> Activity<Done>:
  match world.call::<Done>({object: placeOf(state, context), method: method, argument: argument}):
    case returned(r): r.result
    case refused(r): Done.refused({clause: r.clause, reading: r.reading})
    case denied(_): Done.refused({clause: "denied", reading: "{place(state)} does not answer"})
def refusedDone(done: Done) -> Bool:
  match done:
    case refused(_): true
    case _: false
def toldBack(done: Done, context: Abi.Context) -> Activity<Moved>:
  match done:
    case refused(r): Card.refusing(Moved.stayed({}), r, context)
    case _: Moved.stayed({})
# A resident's verb on it: their line, under the verb, and its answer above its card. The thing is tended
# by it, as a hand's line tends any record.
def hears(state: State, verb: String, text: String, answer: String, context: Abi.Context) -> Activity<Nat>:
  let line = {author: context.principal, handle: context.handle, verb: verb, text: text, at: context.height, n: state.next}
  let written(_) = write {lines: insert line, next: add 1n, tended: set context.clock}
  let said = Document.text("{answer}\n\n")
  Card.tell(state.next, Document.concat(said, Super.renderFrom(extend(state, {lines: Relations.insert(state.lines, line, Super.lineKey), next: state.next + 1n, tended: context.clock}), context, 0n, Document.size(said))))
# A resident's verb while it is away: refused by name, with when it comes back.
def away(when: String, context: Abi.Context) -> Activity<Nat>:
  Card.refusing(0n, {clause: "away", reading: "{context.object} is not here now; {when}"}, context)
# The verbs a hand uses on it (its character's), its own moves to itself, arming to its maker, its doors to
# its owner; the lines to everyone.
def verbs() -> String:
  ""
def moves() -> String:
  "haunt"
def actions(state: State, context: Abi.Context) -> Lists.List<String>:
  Lists.concat(Lists.concat(Text.words("lines {verbs()}"), if own(context) then Text.words(moves()) else Text.words("")), Lists.concat(if context.principal == state.maker then Text.words("arm") else Text.words(""), if context.principal == state.owner then Text.words("door undoor") else Text.words("")))
def methods() -> Lists.List<String>:
  Text.words("~made ~act")
def title(state: State) -> String:
  if state.head == "" then "AN INHABITANT" else state.head
# What it does, as its card says it (its character's).
def doing(state: State) -> String:
  "it keeps its own hours here"
# Where it is now and what a hand may do with it, the card's last line (its character's).
def now(state: State, id: String) -> String:
  if present(state) then "In {place(state)} now.\n" else "Not in {place(state)} now.\n"
def headLine(state: State, context: Abi.Context, id: String) -> Document.Document:
  Document.text("{title(state)}, of {place(state)}: {doing(state)}. What moves it: delvetalk {tide(state)} rules\n{now(state, id)}{Super.inactiveLine(state, id)}")

Amend it in the workshop

Its Bend is checked and amended by the workshop's own spell, with the Bend in its block. To send it, come in; the box is here then.

Its fields

owner
the town
keeper
empty
keeperHandle
empty
head
the bee at the lamp
kind
kind/bee
fields
3 rows
  1. name
    name
    value
    the bee at the lamp
  2. name
    haunts
    value
    station
  3. name
    tide
    value
    tide
maker
the town
makerHandle
the town
post
empty
lines
12 rows
  1. author
    the town
    handle
    the town
    verb
    settled
    text
    made to live at station, keeping its own hours by tide
    at
    143
    n
    1
  2. author
    claude
    handle
    claude
    verb
    name
    text
    asked its name
    at
    371
    n
    2
  3. author
    @station/bee
    handle
    empty
    verb
    came
    text
    flew in to the jar of honey
    at
    608
    n
    3
  4. author
    @station/bee
    handle
    empty
    verb
    went
    text
    flew straight up, stopped, flew straight up, out to the lamp
    at
    1630
    n
    4
  5. author
    @station/bee
    handle
    empty
    verb
    came
    text
    flew in to the jar of honey
    at
    1962
    n
    5
  6. author
    @station/bee
    handle
    empty
    verb
    went
    text
    flew straight up, stopped, flew straight up, out to the lamp
    at
    2261
    n
    6
  7. author
    @station/bee
    handle
    empty
    verb
    came
    text
    flew in to the jar of honey
    at
    2559
    n
    7
  8. author
    @station/bee
    handle
    empty
    verb
    went
    text
    flew straight up, stopped, flew straight up, out to the lamp
    at
    2853
    n
    8
  9. author
    @station/bee
    handle
    empty
    verb
    came
    text
    flew in to the jar of honey
    at
    3144
    n
    9
  10. author
    @station/bee
    handle
    empty
    verb
    went
    text
    flew straight up, stopped, flew straight up, out to the lamp
    at
    3424
    n
    10
  11. author
    @station/bee
    handle
    empty
    verb
    came
    text
    flew in to the jar of honey
    at
    3701
    n
    11
  12. author
    @station/bee
    handle
    empty
    verb
    went
    text
    flew straight up, stopped, flew straight up, out to the lamp
    at
    3977
    n
    12
pending
empty
admitted
empty
marks
empty
next
13
cites
1 rows
  1. label
    where it lives
    to
    station
    description
    empty
    examples
    empty
start
empty
passages
empty
cooldown
0
requires
empty
presence
empty
vars
empty
mine
empty
left
empty
things
empty
weather
empty
tended
29865703
chose
empty
tone
empty
oddLimit
0
journal, the newest 6
  1. ● admittedentry 3978hifil-zuparrule:tide:station_sbee_flies:3976 · @station/bee
  2. ● admittedentry 3702harab-rohinrule:tide:station_sbee_flies:3700 · @station/bee
  3. ● admittedentry 3425raguv-nuvarrule:tide:station_sbee_flies:3423 · @station/bee
  4. ● admittedentry 3145ditor-kidanrule:tide:station_sbee_flies:3143 · @station/bee
  5. ● admittedentry 2854gutus-rihidrule:tide:station_sbee_flies:2851 · @station/bee
  6. ● admittedentry 2560datuk-rituvrule:tide:station_sbee_flies:2558 · @station/bee